So, we’re going to revisit Digimon here, because the last one really didn’t communicate much because of sleeplessness and stuff. So we’re gonna go for a round II. In the interim I’ve rewatched Digimon Tamers, too, so that may contribute something to the potential for discussion. Since telling you about the series’ is boring as shit for me though, I’m going to focus on the Digital World, which as you may have guessed, heavily influenced my “Digital Planes” articles before.
Within the first 3 series’, the Digital World is in effect a parallel world to our own, created from our world’s computer networks. In the first two series’ (hereby referred to as “Adventure” because that apostrophe annoys me) this is pretty much entirely how the digital world works, aside from some allusions in the second series that it’s also formed with the dreams of children, and such adults cannot travel to the Digital World. During the first series there are several places found that lay bare the underlying “programming” of the world, which in turn is used by the children to do several things that would be totally impossible in our world.
In series 3 (Tamers), however, the Digital World is purely the result of human data and the digimon population of the Digital World much more directly caused by humans, the result of an AI project by a group that called themselves the “monster makers”, many years before. Digimon in the Tamers universe are known publically as fiction, with TV shows (the dub implies this includes the Adventure ‘verse) and a popular card game. The Tamers digital world is a lot closer to ours it seems, with semi-frequent manifestations of Digimon in our world, though confined to digital fields usually. This in turn results in the founding of a shadowy government organisation to monitor the digital world and attempt to contain any breaches. This inevitably begins to fail, kicking off the series in part.
So in both cases the digital world is based on data from our world, with some creative input, directly or indirectly. From this, I’ve always wanted to make some kind of similar virtual mirror, likely in some game context, kind of like the Nethernet but more abstract than user content overlayed onto webpages. Maybe something starting with data gathered via spiders, and increasing in complexity when users start to supply their own data about those websites, both via direct information supplying and via indirect behavioural information. Over time this would create a sort of digital map of connections and properties which could then be abstracted into a user experience. This would probably work best as a browser game but not as something that follows your browsing AS a direct gameplay component, like Nethernet (again!). It would be cool if different locations corresponded to different IPs which players could then get information about/visit though. I imagine the hard bits to simply generate would be consistent and smooth (yet distinctive) geography from such data, as well as names.
Well, I’m probably over 500 words now, so I’ll cut off here and if there’s more in this subject I’ll roll with it, and if not then there’ll be a different thing. Y’all have fun and remember – If you see a vending machine upright in a forest, do not approach it!